Nintendo 64-style 3-point texture filtering for Godot
A downloadable shader
Very simple port of 3point texture filtering from GLideN64 ( https://github.com/gonetz/GLideN64 ) to the Godot Engine. Works with GLES2.
Texture's filtering has to be disabled, otherwise there will be artifacts.
Texture size has to be set manually due to a GLES2 limitation, this can also be used to down or upscale textures non-destructively.
Updated | 20 days ago |
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Ed Lima |
Tags | 3point, 3point-filtering, filtering, Godot, n64, nintendo-64, Retro, Shaders, texture, texture-filtering |
Download
Download
3pointfiltering.zip 1.1 kB
Install instructions
Unpack .zip file into Godot project folder, create a Shader Material and assign the shader to it.
Leave a comment
Log in with itch.io to leave a comment.