A downloadable shader

Very simple port of 3point texture filtering from GLideN64 ( https://github.com/gonetz/GLideN64 ) to the Godot Engine. Works with GLES2.

Texture's filtering has to be disabled, otherwise there will be artifacts.

Texture size has to be set manually due to a GLES2 limitation, this can also be used to down or upscale textures non-destructively.

Updated 20 days ago
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorEd Lima
Tags3point, 3point-filtering, filtering, Godot, n64, nintendo-64, Retro, Shaders, texture, texture-filtering

Download

Download
3pointfiltering.zip 1.1 kB

Install instructions

Unpack .zip file into Godot project folder, create a Shader Material and assign the shader to it.

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